﻿using UnityEngine;
using System.Collections;

namespace Room
{
    public class RCAITowerBase
    {
        public RCAITower controller;

        public void Enter()
        {
            this.OnEnter();
        }

        public void Tick()
        {
            this.OnTick();
        }

        public void Leave()
        {
            this.OnLeave();
        }

        protected virtual void OnEnter()
        {
        }

        protected virtual void OnLeave()
        { }

        protected virtual void OnTick()
        { }
    }
}